ID:151297
![]() Sep 19 2011, 2:40 am
|
|
So for my project I've gone about using big icons instead of broken up icons for larger projectiles. What do you suggest is more efficient? Creating 3-4 icons and place them together with code or just making one large icon? Or are they the same?
|
![]() Sep 19 2011, 3:18 am
|
|
You have pixel movement. Use it.
|
Creating an icon that is multiple states that you must build together via a proc is sorta more complicated, if only because you have to build the entire thing from the pieces.
Looking at a whole icon and then a version that's split into several 32x32 tiles, the latter takes up more space (but it's a very, very small amount [1.24 KB compared to 1.27 KB]). |
LordAndrew wrote:
Creating an icon that is multiple states that you must build together via a proc is sorta more complicated, if only because you have to build the entire thing from the pieces. Ah alright thank you |