ID:151234
 
Ok, last night I was adding a crapload to the map I'm making and it all compiled fine but now whenever I try to run it in dreamseeker the map is all black and I can't see my character. Help!
On 2/1/01 8:00 am Gilser wrote:
Ok, last night I was adding a crapload to the map I'm making and it all compiled fine but now whenever I try to run it in dreamseeker the map is all black and I can't see my character. Help!

Do you have a mob.Login() proc, and if so, is it calling the superclass method? That would be like so:

..()

If you are not calling the Login() superclass method, then your mob won't be automatically placed on the map. Eventually you'll want to do this yourself anyway, which you do in mob.Login() like so:

mob
Login()
loc = locate(5, 5, 1)

This will place your mob on the map at location 5, 5.

In response to Deadron

If you are not calling the Login() superclass method, then your mob won't be automatically placed on the map. Eventually you'll want to do this yourself anyway, which you do in mob.Login() like so:

mob
Login()
loc = locate(5, 5, 1)

This will place your mob on the map at location 5, 5.
I'm at school so I can't check right now, but the window goes completely black...thanks
In response to Deadron
Ok, now I can see myself...but...I can't make character move now, he just does his lil animation but there's no movement...help me please!
In response to Gilser
On 2/1/01 6:48 pm Gilser wrote:
Ok, now I can see myself...but...I can't make character move now, he just does his lil animation but there's no movement...help me please!

By default he would move, so that most likely means you have some code that is keeping him from moving.

If you post your mob code, we might be able to see what's up.
In response to Deadron
My mob code isn't that much right now...but here it is, I'll add the obj and Game code under it just in case, thanks!

mob/player
human
icon = 'player.dmi'

Login()
loc = locate(1,1,1)

OBJ Code
obj/itemsandsigns
density = 1
thing
icon = 'Thing.dmi'
density = 1
flutz
icon = 'flutz.bmp'
density = 1
heaven1
icon = 'LostHeaven1.dmi'
density = 1
heaven2
icon = 'LostHeaven2.dmi'
density = 1
post1
icon = 'post1.dmi'
density = 1
post2
icon = 'post2.dmi'
density = 1
post3
icon = 'post3.dmi'
density = 1
post4
icon = 'post4.dmi'

turf/ground
Carpet1
icon = 'Carpet1.dmi'
Carpet2
icon = 'Carpet2.dmi'
Carpet3
icon = 'Carpet3.dmi'
Carpet4
icon = 'Carpet4.dmi'
Carpet5
icon = 'Carpet5.dmi'
Carpet6
icon = 'Carpet6.dmi'
Carpet7
icon = 'Carpet7.dmi'
Carpet8
icon = 'Carpet8.dmi'
Carpet9
icon = 'Carpet9.dmi'
floor
icon = 'floor.dmi'
grass
icon = 'Grass.dmi'
space
icon = 'space.dmi'
density = 1
dtile
icon = 'dtile.dmi'
platform
icon = 'platform.dmi'
P1
icon = 'P1.dmi'

Game Code
// All manual changes should be made outside the BEGIN_ and END_ blocks.
// BEGIN_FILE_DIR
// END_FILE_DIR

world // default world parameters
mob = /mob/player/human
turf = /turf/ground

world
view = 8


// BEGIN_INCLUDE
#include "Mobs.dm"
#include "Objs.dm"
#include "OS.dmp"
// END_INCLUDE