I can figure out what to change so the errors go away.
Code......
obj/verb/proc/
Drop()
if(Move(usr.loc))
usr << "You drop [src]."
else
usr << "You are unable to drop [src]."
mob/Stat()
if(statpanel("Carrying"))
stat(contents)
obj/verb
Wield()
usr << "You wield [src]."
suffix =" (Wielded)"
usr.wielded = src
Remove()
usr << "You remove [src]."
suffix = null
usr.wielded = null
proc
Move_to_ground()
suffix = null
usr.wielded = null
Errors.....
Code.dm:161:error:suffix:bad var
Code.dm:162:error:usr.wielded:bad var
Code.dm:152:error:usr.wielded:bad var
Code.dm:157:error:usr.wielded:bad var
ID:151199
Feb 20 2001, 4:04 pm
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In response to Ebonshadow
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Im down to 3 errors now...
Code: obj/Sword name = "Slasher" icon = 'Sword.dmi' verb Wield() usr << "You wield [src]." suffix =" (Wielded)" usr.wielded = null Remove() usr << "You remove [src]." suffix = null usr.wielded = null proc move_to_ground() suffix = null usr.wielded = null Errors: Code.dm:144:error:usr.wielded:bad var Code.dm:149:error:usr.wielded:bad var Code.dm:154:error:usr.wielded:bad var |
In response to Shane
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mob/var/obj/wielded
obj/Sword name = "Slasher" icon = 'Sword.dmi' verb Wield() usr << "You wield [src]." suffix =" (Wielded)" usr.wielded = src Remove() usr << "You remove [src]." suffix = null usr.wielded = null proc move_to_ground() suffix = null usr.wielded = null |
make sure wielded is a variable for all mobs and make put obj/ in front of the bottem proc so it looks like:
obj/proc
Move_to_ground()
suffix = null
usr.wielded = null
the proc needs to inherit the variables for objects.