ID:151175
 
I want to have a turf go through an animation and then trigger another turf that does the same until it reaches the end of the chain where a new mob will be placed, how do I accomplish this without having to hardcode it?


I think I could do it by having the program search for a turf with a say a nr var set to a number 1 higher than its own, the problem with that is: I'll have to hardcode a damn lot of turfs with different numbers...

Is it possible to have it search just the squares next to it, or even better just the squares to the left&right/over&below?
Is it possible to have it search just the squares next to it, or even better just the squares to the left&right/over&below?

Sure. Here's a line that will help you figure it out:

nextTurf = get_step(originalTurf, EAST)