ID:151077
May 16 2001, 4:41 pm
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is it posible to make the tile window showup like it is a wide screen? i mean can i set how tall and how wide it is so it is not a square? |
On 5/16/01 7:41 pm jobe wrote:
is it posible to make the tile window showup like it is a wide screen? i mean can i set how tall and how wide it is so it is not a square? Well, there are a couple different ways to do this. The simplest way would be to make an icon-driven toolbar type menu; you get into combat and a long column of icons pops up, with say a sword icon to represent a physical attack, a fireball or spark or some such to cast a spell, or whatever symbols you want for however many options you have. Actually, wait, I guess the simplest way would just be to use the input command to get a Windows-type menu, but this would feel cheap and not look as snazzy. Anyways, if you really wanted to do a hybrid Final Fantasy/BYOND map combat system, I'm not sure exactly what the best way to go about it would be, but I should think that you combine several icons with text that fits together into a rectangular box and send the whole mess to the client via the image proc or type or whatever image is. Not sure on how the efficiency of this would compare to other possible ways to do it. If I had time I'd try making an example engine, but I don't. Actually, I just about do. Oh well. |
In response to Spuzzum
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On 5/16/01 8:31 pm Spuzzum wrote:
On 5/16/01 7:41 pm jobe wrote: the game im makeing is going to be a graphical mud (witch means no stat panels or anything.. if you want to see your stats you type stat and stuff.. so i was thinking it would just be cool looking if the top hlaf of the screen was compleatly covered in map and the bottom half was your text. |
Only if your map is less than 21x21... it will automatically fit it to dimensions.
Though you are probably onto something... BYOND wouldn't be all too bad for platformers...