ID:150980
![]() Jun 13 2001, 4:14 am
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To remove an overlay on an object, you specify the actual icon name you wish to remove. What do you do if you have overlayed an icon_state of one object onto another object and you wish to remove it? How do you reference it, especially if you don't have a pointer to the particular object you copied from (i.e. it has been deleted).
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On 6/13/01 8:20 am Gughunter wrote:
To remove an overlay on an object, you specify the actual icon name you wish to remove. What do you do if you have overlayed an icon_state of one object onto another object and you wish to remove it? How do you reference it, especially if you don't have a pointer to the particular object you copied from (i.e. it has been deleted). That's a good idea. I've actually coded myself something that works for my purposes, but I still think we should be able to remove an icon_state overlay by name. :-) |
For this case it's best to create a simple registry of objects, each representing a specific icon/state combination. Then you can just use Registry.AddOverlay('snake.dmi', "rattler") and Registry.GetOverlay('snake.dmi', "rattler").
I have some sample code at home--if you need it, I can post it tonight.