ID:150975
 


ok heres the deal..

i am trying to make a bricade that will let some things throught and dosent let others through... nothing in this game can go throught wall other than this one.. i have fire that bounces off all other walls that has to go throught it.. and a mob that cant walk throught anything but has to be able to bump everything.... soo.. whats up? any ideas? im all out of them... ok ill let you chew on that..
On 6/17/01 10:08 am jobe wrote:
ok heres the deal..

i am trying to make a bricade that will let some things throught and dosent let others through... nothing in this game can go throught wall other than this one.. i have fire that bounces off all other walls that has to go throught it.. and a mob that cant walk throught anything but has to be able to bump everything.... soo.. whats up? any ideas? im all out of them... ok ill let you chew on that..


ok looking over someones code... this is what i came up with that might work..

mob dencity = 1.6
baricade dencity = 1.5
flame dencity = 1.4
wall dencity = 1

ok so this will work? oh wait no... the flame has to bounce off the mobs too..and bump them... hrrrmmm.. ok your turn..
In response to jobe
ok looking over someones code... this is what i came up with that might work..

mob dencity = 1.6
baricade dencity = 1.5
flame dencity = 1.4
wall dencity = 1

ok so this will work? oh wait no... the flame has to bounce off the mobs too..and bump them... hrrrmmm.. ok your turn..

What on Earth are you trying to do by setting them to decimal values? =)

Density, as it stands, has two possible values. True, and false. Either it's dense, or its not. When density is involved, decimal values are equally equivalent to non-decimal values as long as they aren't equal to zero.


It'd be much easier just to change the flames' Bump() proc to reflect the changes. If it Bumps a barricade, just move it into the barricade's location.

obj/flames/bump(atom/O)
if(istype(O,/turf/wall/barricade))
src.loc = O
In response to Spuzzum
On 6/17/01 11:53 am Spuzzum wrote:
ok looking over someones code... this is what i came up with that might work..

mob dencity = 1.6
baricade dencity = 1.5
flame dencity = 1.4
wall dencity = 1

ok so this will work? oh wait no... the flame has to bounce off the mobs too..and bump them... hrrrmmm.. ok your turn..

What on Earth are you trying to do by setting them to decimal values? =)

Density, as it stands, has two possible values. True, and false. Either it's dense, or its not. When density is involved, decimal values are equally equivalent to non-decimal values as long as they aren't equal to zero.


It'd be much easier just to change the flames' Bump() proc to reflect the changes. If it Bumps a barricade, just move it into the barricade's location.

obj/flames/bump(atom/O)
if(istype(O,/turf/wall/barricade))
src.loc = O

ok i guess that will work... i just saw the dencity decimal in the code with the cat on Guy's game.. well ok ok... ill just do that then..

this game is going to be too cool..im makeing a centinal gun now... to guard doors and stuff... killer stuff.. hehe but you need the control cards to acsess there programing.. and the control cards are in the matinance room.. on the other side of the lab... and the lab is where the critters{all 20-100 of them[random number of critters]}borke out of.. hrrrmmmm.... THIS IS GOING TO BE A KILLER GAME WITH A HUGE SHIP!! AND NOTHING IS GOING TO BE CLOSE ENOF TO WIN THE GAME IN UNDER 30 MINS!!! ITS KILLER COOL!