ID:150847
Jul 18 2001, 9:04 am
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how would i make a proc/verb target ONLY a player?
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In response to Deadron
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On 7/18/01 5:02 pm Deadron wrote:
On 7/18/01 12:04 pm XgavinX wrote: yes, i do things liek this: mob - hase stats that npc and players can use mob/npc - non player characters only mob/player - player characters only. |
In response to XgavinX
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On 7/18/01 5:10 pm XgavinX wrote:
Are players a unique mob type? If so, you can specify that. Okay then it should work to have a verb target specified like so: mob/player/verb/whassup(mob/player/aplayer in oview()) and only players will be targetted I think. But this isn't something I play with a lot, so I could be wrong. |
In response to Deadron
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On 7/18/01 5:15 pm Deadron wrote:
On 7/18/01 5:10 pm XgavinX wrote: se, i'm making a boot command. pretty simple eh? mob/player/imm_commands/verb/boot_player() i think i can use what youg ave me above, sorta like i did with an NPC command. |
In response to XgavinX
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On 7/18/01 5:18 pm XgavinX wrote:
se, i'm making a boot command. pretty simple eh? If it's a boot command, in world will probably do better than in oview(). |
In response to Cinnom
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On 7/18/01 5:24 pm Cinnom wrote:
On 7/18/01 5:18 pm XgavinX wrote: thats what i did... its works okay. thanks guys for helping me. |
Are players a unique mob type? If so, you can specify that.
If not, you can create a function that returns a list of players and use that in the argument. (Others who do this more often can provide code snippets...)