ID:150780
 
Ok im making a game based on dbz (seems everyone is) and i want people to be able to wear objects and show it on their character. I first tried to make different icon states for each combo of objects, which is very painstaking and not worth it. Is there an easier way? I read up on overlays i think thats the solution but i dont know where to start.
On 7/28/01 4:57 pm Krim wrote:
Ok im making a game based on dbz (seems everyone is) and i want people to be able to wear objects and show it on their character. I first tried to make different icon states for each combo of objects, which is very painstaking and not worth it. Is there an easier way? I read up on overlays i think thats the solution but i dont know where to start.

Since you're making a DBZ game, I'll only give you have an answer..

obj/shirt
icon = 'clothes.dmi'
icon_state = "shirt"

Then, you SOMEHOW have to have a way to put_on() the shirts, to do this:

overlays += /obj/shirt

HINT
Ok.. This is almost unreal the way there's just *so many* DBZ games surrounding BYOND. Stop and think about it for a moment...

...

When I think of 'genres' of possible graphical-MUDs, I think of: Medieval Fantasy, Future Space, Mad Max-esque Wasteland, etc... Certainly, I would not expect such a glut of games based on 1 singe anime. It's just a little freaky. Kinda funny also, in a sad sort of way...

oh well.


matt
In response to plourde603
On 7/28/01 7:48 pm plourde603 wrote:
Ok.. This is almost unreal the way there's just *so many* DBZ games surrounding BYOND. Stop and think about it for a moment...

...

When I think of 'genres' of possible graphical-MUDs, I think of: Medieval Fantasy, Future Space, Mad Max-esque Wasteland, etc... Certainly, I would not expect such a glut of games based on 1 singe anime. It's just a little freaky. Kinda funny also, in a sad sort of way...

oh well.


matt

Well the reason i started playing byond in the first place was to make a DBZ game. It started out me and my cousin were making a Mud based on dbz then we heard about byond. Its not my fault everyone else wants to make one too.
In response to Vortezz
On 7/28/01 5:05 pm Vortezz wrote:
On 7/28/01 4:57 pm Krim wrote:
Ok im making a game based on dbz (seems everyone is) and i want people to be able to wear objects and show it on their character. I first tried to make different icon states for each combo of objects, which is very painstaking and not worth it. Is there an easier way? I read up on overlays i think thats the solution but i dont know where to start.

Since you're making a DBZ game, I'll only give you have an answer..

obj/shirt
icon = 'clothes.dmi'
icon_state = "shirt"

Then, you SOMEHOW have to have a way to put_on() the shirts, to do this:

overlays += /obj/shirt

HINT


I got another question... how can i make it to where they only get certain verbs when there wearing it. Like when they have a scouter they cant use it til they where it, then they would get the scan commands.