proc
DeathCheck()
if(hp <= 0)
world << "[src] was tagged by [usr]!"
src.Move(locate(199,99,1))
sleep(300)
if(icon = 'blue.dmi')
usr.Move(locate(10,186,1))
if(icon = 'red.dmi')
usr.Move(locate(191,19,1))
I am trying to get this to move the player to a confined place after dying, then move them back after it sleeps for 30 seconds.. I get the following errors
combat.dm:19:error: proc definition not allowed inside another proc
combat.dm:24:error: unbalanced }
I have tried different ways and not succesful.
ID:150750
Aug 2 2001, 7:33 am
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In response to Shadowdarke
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On 8/2/01 10:46 am Shadowdarke wrote:
On 8/2/01 10:33 am Oblivian wrote: Now the two if commands get a "Missing Expression" Error? Never seen that before. |
In response to Oblivian
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On 8/2/01 10:52 am Oblivian wrote:
On 8/2/01 10:46 am Shadowdarke wrote: Change = to == (two equal signs) = is an assignment == is a comparison |
In response to Skysaw
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On 8/2/01 10:53 am Skysaw wrote:
On 8/2/01 10:52 am Oblivian wrote:Oh.. I see now :) Thanx for the help all. |
Remove the indentation from the lines under sleep()