ID:150747
 
proc
DeathCheck()
if(hp <= 0)
add(cash += usr)
world << "[src] was tagged by [usr]!"
src.Move(locate(199,99,1))
src << "You must wait for 30 seconds before Resurrecting."
sleep(300)
if(icon == 'blue.dmi')
src.Move(locate(10,186,1))
world << "[src] Has Resurrected!"
if(icon == 'red.dmi')
src.Move(locate(191,19,1))
world << "[src] Has Resurrected!"
if(icon == 'ref.dmi')
src.Move(locate(110,122,1))
world << "[src] Has Resurrected!"

What I am trying to do here is add cash to the player who killed the other, I tried several ways.. this is one of them(mostly get the same errors on all of them). Probably not even doing it right tho :)
I get these errors:
loading paintball.dme
combat.dm:16:error:add:bad proc
combat.dm:16:error::missing expression

paintball.dmb - 2 errors, 0 warnings

thanx for any help.
On 8/2/01 1:16 pm Oblivian wrote:
proc
DeathCheck()
if(hp <= 0)
add(cash += usr)
world << "[src] was tagged by [usr]!"
src.Move(locate(199,99,1))
src << "You must wait for 30 seconds before Resurrecting."
sleep(300)
if(icon == 'blue.dmi')
src.Move(locate(10,186,1))
world << "[src] Has Resurrected!"
if(icon == 'red.dmi')
src.Move(locate(191,19,1))
world << "[src] Has Resurrected!"
if(icon == 'ref.dmi')
src.Move(locate(110,122,1))
world << "[src] Has Resurrected!"

What I am trying to do here is add cash to the player who killed the other, I tried several ways.. this is one of them(mostly get the same errors on all of them). Probably not even doing it right tho :)
I get these errors:
loading paintball.dme
combat.dm:16:error:add:bad proc
combat.dm:16:error::missing expression

paintball.dmb - 2 errors, 0 warnings

thanx for any help.

I need this before I can release my first test tonight, please give me a hint or something ! :)
In response to Oblivian
On 8/2/01 3:16 pm Oblivian wrote:
On 8/2/01 1:16 pm Oblivian wrote:
proc
DeathCheck()
if(hp <= 0)
add(cash += usr)
world << "[src] was tagged by [usr]!"
src.Move(locate(199,99,1))
src << "You must wait for 30 seconds before Resurrecting."
sleep(300)
if(icon == 'blue.dmi')
src.Move(locate(10,186,1))
world << "[src] Has Resurrected!"
if(icon == 'red.dmi')
src.Move(locate(191,19,1))
world << "[src] Has Resurrected!"
if(icon == 'ref.dmi')
src.Move(locate(110,122,1))
world << "[src] Has Resurrected!"

What I am trying to do here is add cash to the player who killed the other, I tried several ways.. this is one of them(mostly get the same errors on all of them). Probably not even doing it right tho :)
I get these errors:
loading paintball.dme
combat.dm:16:error:add:bad proc
combat.dm:16:error::missing expression

paintball.dmb - 2 errors, 0 warnings

thanx for any help.

I need this before I can release my first test tonight, please give me a hint or something ! :)

i dont think u need add()
In response to Sariat
On 8/2/01 3:24 pm Sariat wrote:
On 8/2/01 3:16 pm Oblivian wrote:
On 8/2/01 1:16 pm Oblivian wrote:
proc
DeathCheck()
if(hp <= 0)
add(cash += usr)
world << "[src] was tagged by [usr]!"
src.Move(locate(199,99,1))
src << "You must wait for 30 seconds before Resurrecting."
sleep(300)
if(icon == 'blue.dmi')
src.Move(locate(10,186,1))
world << "[src] Has Resurrected!"
if(icon == 'red.dmi')
src.Move(locate(191,19,1))
world << "[src] Has Resurrected!"
if(icon == 'ref.dmi')
src.Move(locate(110,122,1))
world << "[src] Has Resurrected!"

What I am trying to do here is add cash to the player who killed the other, I tried several ways.. this is one of them(mostly get the same errors on all of them). Probably not even doing it right tho :)
I get these errors:
loading paintball.dme
combat.dm:16:error:add:bad proc
combat.dm:16:error::missing expression

paintball.dmb - 2 errors, 0 warnings

thanx for any help.

I need this before I can release my first test tonight, please give me a hint or something ! :)

i dont think u need add()

Well then how will it add 50 bucks to the player.. If I take add out it will just continue with the deathcheck by moving the player that died.. etc, wont add no money to the player who actually killed him.
In response to Oblivian
On 8/2/01 3:27 pm Oblivian wrote:
On 8/2/01 3:24 pm Sariat wrote:
On 8/2/01 3:16 pm Oblivian wrote:
On 8/2/01 1:16 pm Oblivian wrote:
proc
DeathCheck()
if(hp <= 0)
add(cash += usr)
world << "[src] was tagged by [usr]!"
src.Move(locate(199,99,1))
src << "You must wait for 30 seconds before Resurrecting."
sleep(300)
if(icon == 'blue.dmi')
src.Move(locate(10,186,1))
world << "[src] Has Resurrected!"
if(icon == 'red.dmi')
src.Move(locate(191,19,1))
world << "[src] Has Resurrected!"
if(icon == 'ref.dmi')
src.Move(locate(110,122,1))
world << "[src] Has Resurrected!"

What I am trying to do here is add cash to the player who killed the other, I tried several ways.. this is one of them(mostly get the same errors on all of them). Probably not even doing it right tho :)
I get these errors:
loading paintball.dme
combat.dm:16:error:add:bad proc
combat.dm:16:error::missing expression

paintball.dmb - 2 errors, 0 warnings

thanx for any help.

I need this before I can release my first test tonight, please give me a hint or something ! :)

i dont think u need add()

Well then how will it add 50 bucks to the player.. If I take add out it will just continue with the deathcheck by moving the player that died.. etc, wont add no money to the player who actually killed him.

Never mind, I finally figured it out. Just needed to add usr.cash+=50
after DeathCheck()
In response to Oblivian
On 8/2/01 3:40 pm Oblivian wrote:
On 8/2/01 3:27 pm Oblivian wrote:
On 8/2/01 3:24 pm Sariat wrote:
On 8/2/01 3:16 pm Oblivian wrote:
On 8/2/01 1:16 pm Oblivian wrote:
proc
DeathCheck()
if(hp <= 0)
add(cash += usr)
world << "[src] was tagged by [usr]!"
src.Move(locate(199,99,1))
src << "You must wait for 30 seconds before Resurrecting."
sleep(300)
if(icon == 'blue.dmi')
src.Move(locate(10,186,1))
world << "[src] Has Resurrected!"
if(icon == 'red.dmi')
src.Move(locate(191,19,1))
world << "[src] Has Resurrected!"
if(icon == 'ref.dmi')
src.Move(locate(110,122,1))
world << "[src] Has Resurrected!"

What I am trying to do here is add cash to the player who killed the other, I tried several ways.. this is one of them(mostly get the same errors on all of them). Probably not even doing it right tho :)
I get these errors:
loading paintball.dme
combat.dm:16:error:add:bad proc
combat.dm:16:error::missing expression

paintball.dmb - 2 errors, 0 warnings

thanx for any help.

I need this before I can release my first test tonight, please give me a hint or something ! :)

i dont think u need add()

Well then how will it add 50 bucks to the player.. If I take add out it will just continue with the deathcheck by moving the player that died.. etc, wont add no money to the player who actually killed him.

Never mind, I finally figured it out. Just needed to add usr.cash+=50
after DeathCheck()

then why did u ask if u didnt try it out first? that was the answer, taking out the add()