ID:150707
Aug 6 2001, 4:20 pm
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Hey, me again. I have been wondering for a while how to do this, and I checked the s_Missile library. It's not what I am looking for. I am not sure if the hard coded missile() code is what I need or not but all I need is when a player shoots it shows a icon going from square to square till it hits something, if it hits a mob then do damage a wall then do nothing. Thanx for any help, :).
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s_missile does exactly that.
Create an object type... /obj/bullet
Shoot that bullet at a target; s_missile(/obj/bullet,usr.loc,src.loc,1,1)
Modify the /obj/bullet/Bump(atom/O) to handle players and walls.