This isn't anything to do with coding, but I wasn't sure what this topic would go under. So I just put it in here.
When I try to import a bmp image from paint, it usually cuts some of the image out in the square. I don't know how big, or small the picture can be to fit into one icon. Is there anyway to find out?
ID:150670
![]() Aug 13 2001, 10:35 am
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Oblivian wrote:
This isn't anything to do with coding, but I wasn't sure what this topic would go under. So I just put it in here. don't use the import function. in your code file put this: area large_rock icon='big_rock.bmp' density=1 compile this, then go to the map editor, find large_rock under area, and place it where you want it on the map. you might need overlay imageless turfs with a density of one, to prevent mobs from walking through your area. |
Shadowdarke wrote:
Oblivian wrote: thanx for the help :) |
BYOND icons are 32 x 32 (256 colors)