ID:150670
 
This isn't anything to do with coding, but I wasn't sure what this topic would go under. So I just put it in here.

When I try to import a bmp image from paint, it usually cuts some of the image out in the square. I don't know how big, or small the picture can be to fit into one icon. Is there anyway to find out?
Oblivian wrote:
This isn't anything to do with coding, but I wasn't sure what this topic would go under. So I just put it in here.

When I try to import a bmp image from paint, it usually cuts some of the image out in the square. I don't know how big, or small the picture can be to fit into one icon. Is there anyway to find out?

BYOND icons are 32 x 32 (256 colors)
Oblivian wrote:
This isn't anything to do with coding, but I wasn't sure what this topic would go under. So I just put it in here.

When I try to import a bmp image from paint, it usually cuts some of the image out in the square. I don't know how big, or small the picture can be to fit into one icon. Is there anyway to find out?

don't use the import function. in your code file put this:

area
large_rock
icon='big_rock.bmp'
density=1

compile this, then go to the map editor, find large_rock under area, and place it where you want it on the map.

you might need overlay imageless turfs with a density of one, to prevent mobs from walking through your area.
In response to Shadowdarke
Shadowdarke wrote:
Oblivian wrote:
This isn't anything to do with coding, but I wasn't sure what this topic would go under. So I just put it in here.

When I try to import a bmp image from paint, it usually cuts some of the image out in the square. I don't know how big, or small the picture can be to fit into one icon. Is there anyway to find out?

BYOND icons are 32 x 32 (256 colors)

thanx for the help :)