ID:150661
Aug 14 2001, 3:42 pm
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Topic says it all.
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In response to Shadowdarke
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Shadowdarke wrote:
Zonku wrote:LMAO |
In response to Shadowdarke
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Shadowdarke wrote:
Zonku wrote: In addition to that excellent answer, you'll find the exact answer to your question here: http://www.deadron.com/Admin/BYOND_FAQ.html#N3039 |
In response to Ebonshadow
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Ebonshadow wrote:
Shadowdarke wrote:i need the code for fly for my dbz game[even though everyone is making one now] |
In response to Zonku
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Zonku wrote:
Ebonshadow wrote: That is a code for fly. |
In response to Zonku
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Zonku wrote:
Ebonshadow wrote: What you probably should have gathered by now by reading these replies is that the topic did in fact not say it all. Nor does this most recent post of yours make your question any clearer. |
In response to Shadowdarke
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Shadowdarke wrote:
Zonku wrote: LOL, now THAT is a usefull piece of code |
Zonku wrote:
Topic says it all. Topic says absolutely nothing. Fly? What is fly? In my sidescrolling games, I'd make a fly function that simply ignores or counteracts the gravity function I've built... in an overhead view game, fly might simply mean you ignore certain obstacles or even just move faster with a nifty visual effect. "Fly" means nothing. Tell us what exactly you need the verb to do... and if you say, "Make you fly," or any variation thereof, I will hack into your computer and reconfigure your monitor to give off radiation that will cause you to grow extra copies of certain sensitive anatomical features, just to give me more targets to kick. |
In response to Vortezz
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Vortezz wrote:
Zonku wrote: I need the other kind of fly so if you are goku[dbz] or a bird or something,you can fly around,not the insect,lol |
In response to LexyBitch
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LexyBitch wrote:
... and if you say, "Make you fly," or any variation thereof, I will hack into your computer and reconfigure your monitor to give off radiation that will cause you to grow extra copies of certain sensitive anatomical features, just to give me more targets to kick. That seems like an awful lot of trouble, Lexy. And, um, let me know how it goes. |
In response to Zonku
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Zonku wrote:
Vortezz wrote: mob/verb/fly() world<<"[usr] is flying isn't that nice" |
In response to Zonku
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in case you dunno, everoyne is making an ass of you, mainly cuz you are making a DBZ game. if your gonan make a DBZ game, your better off NOT. its not that I hate DBZ, its just that BYOND is over run with DBZ games. -shrug-
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In response to XgavinX
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XgavinX wrote:
in case you dunno, everoyne is making an ass of you, mainly cuz you are making a DBZ game. if your gonan make a DBZ game, your better off NOT. its not that I hate DBZ, its just that BYOND is over run with DBZ games. -shrug- Actually, no. It's because this forum is Code Problems. He posted no code whatsoever, but instead asked for a Code Handout for something he's probably not given much thought at all. If you've tried some things and thought through the problem but are having trouble making it work, we're happy to help you with your code. Without any evidence to support a claim that he actually spent some time on it before asking, it's likely that he doesn't have a Code Problem, but an Attitude Problem. That's why people are being facetious. |
In response to Skysaw
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Skysaw wrote:
LexyBitch wrote: I'm taking a page from the book of Adams* and relying on the power of suggestion to do the hard work. *Scott**, not Douglas. **The comic strip pioneer, not the adventure game pioneer. |
mob/verb/fly()
icon = 'fly.dmi'
view() << "[src] turns into a fly!"