proc
Tree_Grow()
if(Season=="Spring")
for(var/obj/Stump/A)
A.icon='Tileset1.dmi'
A.icon_state="1"
world<<"The trees regrow!"
spawn(10)
Tree_Grow()
Problem description:If I take away if(season=="summer")the code seems to work fine, but when I add the season part in. The code calls, but the icon won't change. I've been at it for an hour or two trying to figure the problem out just can't.
I'm no genius in DM, but you could also try this instead so you can have multiple seasons in one procedure.