OK so.. i want to make it so when a player uses the tool and if there is a turf under him called turf/grass if would change the turf to turf/dirt and then if he uses seeds and there is a turf/dirt under him the turf would change to turf/seedy and sleep for about 60 and then change the turf/seedy to turf/grass with a obj/potato on top.
so all i need is 2 verbs one for the tool and one for the seeds
ID:150515
Sep 8 2001, 7:49 am
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Sep 8 2001, 7:51 am
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God, I hate summer reruns.
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Seto wrote:
OK so.. i want to make it so when a player uses the tool and if there is a turf under him called turf/grass if would change the turf to turf/dirt and then if he uses seeds and there is a turf/dirt under him the turf would change to turf/seedy and sleep for about 60 and then change the turf/seedy to turf/grass with a obj/potato on top. Try doing the verbs under the turfs, and for the changing turfs, take a look at Shadowdarke's day nightcycle demo. Alathon |
In response to LexyBitch
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LexyBitch wrote:
God, I hate summer reruns. Hahahahahahah! I remember when Seto-Strife first asked this, I didn't have the foggiest idea of how to do it. Now I do! |
In response to LexyBitch
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yea... but i got a new comp and i am tryin to redo the whole thing, i did what u told me to do back along time ago by doin:
obj/seeds/grass icon = 'grassseeds.dmi' verb/plant(/turf/Farm_Field_1/t in oview(1)) new/turf/Farm_Field_4(t) sleep(60) t = new/turf/hgrass(t) obj/tool/hoe icon = 'hoe.dmi' verb/use() new/turf/Farm_Field_1(usr.loc) but then i get: toolz.dm:20:error:/turf/Farm_Field_1:duplicate definition toolz.dm:20:error:usr.loc:duplicate definition toolz.dm:20:error:new :instruction not allowed here |
In response to Seto
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All those posts are still in the forum. Find them.
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