ID:150504
![]() Sep 11 2001, 3:38 pm
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Everytime i use m.loc=locate(x,y,z), it always tells me its a bad var. ive tried it to link maps, ive tried it to make a turf move you to a different place. But its always a bad var, now i know this is probly somethin really simple, but i cant figure it out, can anyone please tell me what im doin wrong?
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Thats an example, not a fully functioning piece of code.
If you asked how to output text to the world and we responded with: world << "Blah blah blah" you wouldn't copy and paste that as is, you'd change it to: world << "Welcome to my game!" or whatever. So why do you copy and paste the m.loc example? Anyway, unless you declare m elsewhere as a variable of a type that has a loc, the compiler will have no idea what m.loc means. Chances are, though, the mob you're trying to relocate is either src or usr, and declaring m is irrelevant. -AbyssDragon |
ok.... ill try and figure it out, that helped a little. i know its hard to help without actualy giving a peice fo code sometimes, thanks for trying.
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AbyssDragon asked:
How are you declaring m? And you answered: i try to use it like everyones told me to , m.loc = locate(x,y,x) thats all This has nothing to do with AB's question. A declaration looks something like this: var/mob/m icon = 'icon.dmi' hat_size = 13 |
-AbyssDragon