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ID:150474
Sep 18 2001, 2:17 pm
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what is the value for a pc already being in a world already? i can;t find this any where
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In response to Vortezz
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well what im trying to do is make a solo game so how would i make it so if there is a pc in the world somthing happens
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In response to BurningIce
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BurningIce wrote:
well what im trying to do is make a solo game so how would i make it so if there is a pc in the world somthing happens This post ([link]) will tell you EXACTLY what you need! Remember, keep your mind wide. You, most likely, won't get the exact answer to your question! |
In response to Vortezz
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Vortezz wrote:
BurningIce wrote: shouldn't it be usr <<"[M] is a NPC proper grammer ;) |
In response to XxxSnakexxX
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shouldn't it be usr <<"[M] is a NPC Its a bit ambigous. You pronounce NPC like "en-pee-cee," so it make sense in that way to say "an NPC" rather than "a NPC". -AbyssDragon |
In response to AbyssDragon
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AbyssDragon wrote:
shouldn't it be usr <<"[M] is a NPC Actually the best way to go is just use "usr <<"[M] is \a NPC" And let the computer figure it out. |
In response to BurningIce
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BurningIce wrote:
well what im trying to do is make a solo game so how would i make it so if there is a pc in the world somthing happens Since BYOND games don't run unless there's somebody in them, there will always be a PC in the world. If you'd like to make it so something happens when someone logs in, you can place code in mob/Login(). mob Login() world << "A PC has entered the world!" ..() Z |
In response to Zilal
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I know that im not a newbie but the thing is I want it s that if a PC is already in the world how do u make a PC with a different key automaticly get kicked out when he trys to log on that persons server. Making it a single player game.
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In response to BurningIce
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mob/Login()
var/Players=0 if(Players>=1) usr<<"This Game is only one player" del(src) else src.loc=locate(1,1,1) Players=1 ..() |
In response to Nadrew
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Nadrew wrote:
mob/Login() No, that wouldn't work. That's setting a local var. You'd want a global var for that. Anyway, an easier way to do it is with a for() loop. mob/Login() This is untested, I haven't compiled it. My mind's compiler compiles it fine... Tell me if it's faulty. |
In response to BurningIce
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Um... if it's a single-player game, people shouldn't be hosting it as a server to begin with. :P But, of course, you can't count on players to behave as you want them to.
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In response to XxxSnakexxX
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XxxSnakexxX wrote:
Vortezz wrote: N has always been pronounced "en." Proper grammer calls for the word "an" to procede "NPC," unless you think this is pronounced "nippik," and someone accidentally capitalized the word. |
In response to XxxSnakexxX
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XxxSnakexxX wrote:
shouldn't it be usr <<"[M] is a NPC "A" would be correct only if you read NPC out as "Non-Player Character". In its abbreviated form, it's pronounced by spelling out each letter, N-P-C, so "an" is correct. I've often seen writers use the a/an to go with an acronym's spelled-out form, but to my mind this is clearly wrong. (I don't know what official grammar rules are on this, but this seems to be a common sense issue.) If you want the acronym to read in its expanded form, then you should be using the expanded form and not the acronym. There is also one more caveat to the acronym rule: If the acronym is of a sort that has an easier pronunciation, like SCUD, the a/an is applied to that pronunciation rather than the letter-at-a-time form: Wrong (sort of): Iraq launched an SCUD missile. Right: Iraq launched a SCUD missile. Of course, the latter is only right grammatically. Iraq really shouldn't be allowed to own any missiles, let alone shoot them off. Now, if we could only get people to stop insisting "an historic" is a correct pronunciation for people who don't drop the H, we'll be all set. Lummox JR |
In response to Lummox JR
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Lummox JR wrote:
There is also one more caveat to the acronym rule: If the acronym is of a sort that has an easier pronunciation... Unless I'm mistaken, I think that's actually the definition of an acronym: a collection of the first letters of words that's spoken as a word and not as a collection of letters. If you pronounce the letters, it's not an acronym anymore. Z |
In response to BurningIce
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BurningIce wrote:
I know that im not a newbie but the thing is I want it s that if a PC is already in the world how do u make a PC with a different key automaticly get kicked out when he trys to log on that persons server. Making it a single player game. If you'd been that specific to begin with, we could have helped you a lot sooner. ;) Z |
In response to Zilal
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Zilal wrote:
Lummox JR wrote: Nope, there are lots of acronyms that are usually pronounced by letter. FBI, CIA, GAO, DMV, and of course NPC. The definition of an acronym only requires that it be spelled with the initial letters of the words involved, not that it be pronounced one way or another. Lummox JR |
In response to Foomer
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Actually the best way to go is just useYeah, but then you'll get "a herb" instead an herb. (It doesn't recognize the silent H) -James |
In response to Jmurph
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Jmurph wrote:
Actually the best way to go is just useYeah, but then you'll get "a herb" instead an herb. (It doesn't recognize the silent H) What really throws me is that some people actually do say it with the H. In Britain that's common, which is strange because they're the ones who developed that pesky quirk of dropping H's in the first place, which in turn is probably why people say silly things like "an historian". Lummox JR |
In response to Lummox JR
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Lummox JR wrote:
Zilal wrote: Well, now you've done it. I took the effort of looking it up. Most sources I found did follow my definition, but I did find some adhering to your less stringent offering. When I was a kid, NASA was an acronym, but FBI was just initials. Kids these days... no respect for stringency... and I know why. It's all those astringents the youth use. I always kept away from that stuff. Not being able to get a date is a small price to pay for the maintenance of the English language. Z |
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I'm thinking either of two, Client and Key. Here's an example.
Another way, to tell what key someone is logged into is:
Make sense? For more information, look up "key" and "client" client vars in the Ref!