heres my attack verb code.....
mob/verb/Attack(mob/M in oview(1))
var/damage=usr.Strength
M.Health-=damage
usr.Exp+=20
usr.PowerLevel+=30
usr.MaxPL+=30
if(M.Health<=0)
M.Health=M.MaxHealth
M.loc=locate(1,4,4)
M<<"You have been killed by [usr]"
usr<<"You have killed [M]"
if(istype(M,/mob/saiba))
if(Health<=0)
M.loc=locate(1,1,5)
z4 being snake way and z5 being hell, i just need to know why the siabaman are still going to snake way when they die......anyone please help? ah stupid html in my code made it red please diregard that.
ID:150440
Sep 24 2001, 2:04 pm
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Sep 24 2001, 2:08 pm
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are you sure that z5 is hell you better double check
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In response to BurningIce
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yes i just checked it is hell.
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In response to Jotdaniel
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hmm is your default death place snake way?
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Jotdaniel wrote:
heres my attack verb code.....z4 being snake way and z5 being hell, i just need to know why the siabaman are still going to snake way when they die......anyone please help? ah stupid html in my code made it red please diregard that. There the code that I put there will work just don't copy paste it ( I edited what you had ). and to close a html tag put </font> |
In response to Nadrew
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i use that exactly and it gives me invalid expresion for the line
if(istype(M,/mob/saiba)) M.loc=locate(1,1,5) it wont let me use the if inside of the other if for some reason..... |
In response to BurningIce
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yeah it is
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In response to Jotdaniel
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