In my game T.L.O.T.S (The Legend of the Sword), I'm ready to release my first version of it after I fix the Teleportion Code (Well, Frodo is for me. :D). HOWEVER, I just found something really weird. For one of my Characters, it says the Announcements (I put it) only in one character....I can fix this but there's a weird thing that's pissing me off. I can't get the mobs (Main Characters) to move! They moved before but now something's messed up. There's no errors. I don't get it. Please help.
-Sajai
ID:150315
Nov 6 2001, 2:40 pm
|
|
Nov 6 2001, 2:49 pm
|
|
Maybe you set the density of your grass to one? (grass meaning the turf they start on)
|
Perhaps if you show us sn example of your code (what it was and what you changed it to) we could help you sort this matter out...
~X |
In response to Jotdaniel
|
|
Jotdaniel wrote:
Maybe you set the density of your grass to one? (grass meaning the turf they start on) Nope, I was kinda hoping you were right. :( |
In response to Xooxer
|
|
Xooxer wrote:
Perhaps if you show us sn example of your code (what it was and what you changed it to) we could help you sort this matter out... All I did was make a log in not involving ANYTHING of the bug-like creature. |
Sajai wrote:
In my game T.L.O.T.S (The Legend of the Sword), I'm ready to release my first version of it after I fix the Teleportion Code (Well, Frodo is for me. :D). HOWEVER, I just found something really weird. For one of my Characters, it says the Announcements (I put it) only in one character....I can fix this but there's a weird thing that's pissing me off. I can't get the mobs (Main Characters) to move! They moved before but now something's messed up. There's no errors. I don't get it. Please help. You gotta be kidding... how are we supposed to know what's wrong from this description? There are maybe three thousand possible reasons for a mob not moving. Give us a little better hint. |
In response to Spuzzum
|
|
Spuzzum wrote:
Are you returning 1 in mob/Move()? That's a requirement. I don't think I did that but I g2g. That may be it though! |
In response to Sajai
|
|
Okay, I fixed it (Finally). The code just wasn't ment to be all together like that. I recoded the whole thing ( :( ) and now it works. Thanks anyway.
-Sajai |