mob/proc
Die()
if(src.client)
if(src.life <= 0)
src.life = 100
if(src.align == "Evil")
usr.money += src.money
src.loc = locate(80,30,1)
sleep(200)
Escape()
The Escape proc works fine, its just getting it to affect the correct person....
The escape proc is just a input proc with a chance of luck (random procs)
mob
proc
Escape(mob/M as mob)
and just called Escape like this
Escape(your_evil_doer_here)
and inside the escape proc, you will refer to M, as the evil doer
FIREking