ID:150104
 
Question...

Would it be possible to make a sound play when an action takes place? like i was gonna have Windum Scream "AHHHH!!" when he dies, but can the sound be played to the world? (everyone in game). If so, can someone give me an example.

thanks
Add this to your death proc.

world<<sound(''.midi) // Edit it to your sound file also that is not qoutes they are apostrophes. Place it inbetween.