ID:150069
 
does anybody have an easier way of doing an attack like (shooting and it only appear in the space next to you and not launching far away.)? I dont understand the missle lib one bit. who ever can give me one ill pay 10dimes, this is something ive always wanted to look at
Explain what kind of movement you want etc.. and I might be able to help you.
In response to Nadrew
just the Bullet to appear next to the person who shoots it (E.G: I shoot a bullet to the right and the bullet appears to the right of my character) then it disapears and bam you did it! simple....and I am keeping my word on that 10 dimes. no joke, i know im a cheap SOB 10 dimes is not much but hey!!...it works
In response to Migzor
Okay I can't say no to dimes:

mob/verb/Fire_gun()
switch(usr.dir)
if(NORTH)
new/obj/bullet(locate(usr.x,usr.y+1,usr.z))//creates a bullet one tile above the user
sleep(20)
for(var/obj/bullet/B in oview(1))
del(B)//get rid of it.
if(SOUTH)
new/obj/bullet(locate(usr.x,usr.y-1,usr.z))
sleep(20)
for(var/obj/bullet/B in oview(1))
del(B)
if(EAST)
new/obj/bullet(locate(usr.x+1,usr.y,usr.z))
sleep(20)
for(var/obj/bullet/B in oview(1))
del(B)
if(WEST)
new/obj/bullet(locate(usr.x-1,usr.y,usr.z))
sleep(20)
for(var/obj/bullet/B in oview(1))
del(B)

obj/bullet
icon='bullet.dmi'
density=1

mob
var/obj/O
Bump(O)
var/damage = rand(3,10)
if(istype(O,/obj/bullet))//if you run into a bullet
src.Health-=damage
else
..()

You never said you wanted it to move.