why cant i us the lvl check part?(ill highlight it with ////\\\\\)
mob
proc
DeathCheck()
if(HP <=0)
if(src.client)
src.x = 2
src.y = 2
src.z = 2
oview() << "[src] has been KILLED!!!"
usr << "[src] is DEAD!!!"
else
usr.exp += expreward
usr.credits += creditsreward
\\\\checklevel()////
del(src)
mob
proc
checklevel(mob/M as mob)
if (M.exp >= M.expreq)
levelup(M)
levelup(mob/M as mob)
usr << "You gain a level! You are now level [usr.level + 1]!"
usr.spower += 4 + rand(1, 2)
usr.npower += 4 + rand(1, 2)
usr.cpower += 4 + rand(1, 2)
usr.power += 4 + rand(1, 2)
usr.defense += rand(1,3)
usr.MaxHP += 10 + rand (5,10)
usr.MaxMP += 10 + rand (5,10)
usr.level += 1
usr.exp = 0
usr.expreq *= 1.5
usr.HP = usr.MaxHP
usr.MP = usr.MaxMP
ID:149995
Jan 10 2002, 11:49 am
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Jan 10 2002, 11:50 am
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p.s. sorry for the bump but this is not a dbz game
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One of the parameters of checklevel is a mob so make sure you send it a mob. So that would be checklevel(usr).
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In response to SpSpiff
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SpSpiff wrote:
One of the parameters of checklevel is a mob so make sure you send it a mob. So that would be checklevel(usr). That won't work. You need to do usr.checklevel() |
In response to Scoobert
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Scoobert wrote:
p.s. sorry for the bump but this is not a dbz game Did you know there is an edit button for your post? Just trying to help. |
In response to Skysaw
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runtime error: Cannot read null.exp.
proc name: checklevel (/mob/proc/checklevel) source file: bustahit.dm,86 usr: [King] Scoobert (/mob/player) src: [King] Scoobert (/mob/player) call stack: [King] Scoobert (/mob/player): checklevel(null) the bug (/mob/enemy/bug): DeathCheck() [King] Scoobert (/mob/player): slash(the bug (/mob/enemy/bug)) i get that runtime |
In response to Scoobert
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If you don't send checklevel anything, it will pass null into the proc and then will give you the error of modifying null.exp. Since checklevel is already a mob proc and usr is a mob, all you need to do is checklevel(usr) to eliminate your runtime error, despite what Skysaw said.
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In response to SpSpiff
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oh ok thx
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In response to SpSpiff
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SpSpiff wrote:
If you don't send checklevel anything, it will pass null into the proc and then will give you the error of modifying null.exp. Since checklevel is already a mob proc and usr is a mob, all you need to do is checklevel(usr) to eliminate your runtime error, despite what Skysaw said. Upon looking at this again, I see the main problem is that you have to pass anything at all. This is a proc owned by the mob, so why pass it a mob? In addition, usr needs to be switched to src. The entire last section should be rewritten as follows: mob |