It's not a fruit, and for those of you who still think it is here's a lession:
view is to oview
range is to orange
Nadrew wrote:
It's not a fruit, and for those of you who still think it is here's a lession: Gee, aren't you the clever one at catching jokes. |
I was being uptight, I caught the joke I got a small laugh, then I felt like being uptight about it.
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Xooxer wrote:
BTW, where's the banana() and apple() procs? Sitting back in my old 3d engine. Oddly enough, it stored the originating point of a ray in orgz, orgx.. and orgy. I didn't think anything of it until my programming teacher started laughing when I asked her something.. --Tarmas. |
Not working.....Where do I put the actual radar, explain how to use it please. (user friendly version) I'm a little slow......
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unimatrix wrote:
Not working.....Where do I put the actual radar, explain how to use it please. (user friendly version) I'm a little slow...... You should look through the other messages on this thread. That should be enough to help you. Lummox JR |
Nadrew wrote:
<PRE> Is just like <XMP> and <PRE> put together on these forums anyways, usally <PRE> lets you use the font tag, but using it here acts just like XMP. I was referring to browser compatibility in general. <XMP> is an outdated tag, but some browsers can use it -- others must rely on the functionality of PRE and CODE, which doesn't encode the HTML tags in the file. DM probably alleviates all of this by manually encoding the HTML elements (like < into >) in the snippet that it quotes. |
I was wanting to know if I cold ake it so that the radar was like a obj i could place down and make it so that ever one in that oview(10) came up in the radar ibstead of it being the mobs in the oview(10) of u it would be the oview of obj rador is that posible??
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Indeed it is! Using the valuble info provided in this thread, I made a radar that works exactly as you (poorly) described. Here's is the EXACT code ripped from my game:
mob/var/running=0 This is set to track players of 4 diffrent colors, displaying an appropiatly colored dot for each mob in range. Of course, you will probably have to change a thing or two to get it to work with your code, but the foundation is solid! Thanx Lummox! ~X :-) |
hey any admins plz lock or delete this thred because it bumps all posts on one page, so if you lock it it cant bump and if you delete it you can get rid or it all together.(plz dont be mad at me for putting this)
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thanks xooxer heres the errors i got im wanting to know if these errors are becasue my byonds out dated are if i jut got to tweak it wich i tried and just mae it worse lol
mobs.dm:59:error:DeathCheck:undefined proc mobs.dm:85:error:DeathCheck:undefined proc New Gundam Game.dm:107:error:'bases.dmi':cannot find file New Gundam Game.dm:114:error:usr.hud:undefined proc New Gundam Game.dm:138:error:M:undefined type: M New Gundam Game.dm:139:error:M.x:undefined type: M.x New Gundam Game.dm:140:error:M.y:undefined type: M.y New Gundam Game.dm:145:error:M:undefined type: M New Gundam Game.dm:146:error:M.x:undefined type: M.x New Gundam Game.dm:147:error:M.y:undefined type: M.y New Gundam Game.dm:152:error:M:undefined type: M New Gundam Game.dm:153:error:M.x:undefined type: M.x New Gundam Game.dm:154:error:M.y:undefined type: M.y New Gundam Game.dm:159:error:M:undefined type: M New Gundam Game.dm:160:error:M.x:undefined type: M.x New Gundam Game.dm:161:error:M.y:undefined type: M.y mobs.dm:91:error:other_mob.DeathCheck:undefined proc mobs.dm:99:error:other_mob.DeathCheck:undefined proc New Gundam Game.dm:138:M :warning: variable defined but not used New Gundam Game.dm:145:M :warning: variable defined but not used New Gundam Game.dm:152:M :warning: variable defined but not used New Gundam Game.dm:159:M :warning: variable defined but not used |
I forgot about orange() being limited to 2* world.view... Thanx for the reminder, Abyss!
~X
BTW, where's the banana() and apple() procs?