ID:149783
Feb 18 2002, 5:02 pm
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how can i create mobs once the game is in place? I am going to make a cycle. and i want it to make new mobs where i tell it.
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Do you want to know how to place a mob on your game?
well put this in mob icon = 'In this put what your mobs name is.dmi' var HP = 30 (you can put any hp.) str = 5 def = 3 agi = 4 |
In response to English
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Thanks. I guess i didn't explain enough on what i wanted to do. I just needed like this.
if(victim.HP<=0) usr.attack=1 usr.EXP += victim.EXPgive world << "[usr] killed [victim]" victim.HP=MAXHP victim.MP=MAXMP victim.fly() victim.Move(locate(1,1,2)) victim.land() usr.money+=victim.money victim.money=0 if(victim.key==null) var/l1=victim.x var/l2=victim.y var/l3=victim.z new /mob/Rat(locate(l1,l2,l3)) return 0 But i got it. Thanks. |
proc
Create_Mob()
new /mob(locate(1,1,1))
This will create a new mob at 1,1,1. That's all I can tell you until you elaborate on what you want.