i want is so that if you attack something it checks if it has a key or not so you cant attack like shopkeepers and stuff like this
verb/attack(mob/victim as mob in oview(1))
if(key = null)
else()
Attack(victim)
like that or something any ideas?
yeah tea time yummy!
ID:149780
![]() Feb 18 2002, 11:16 pm
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