The only Login() proc I have is this:
mob
Login()
..()
src.Move(locate(/area/Start/))
alert("-=|All names in this game are not based on any real life people.|=-")
alert("-=|Five names where thought of by head and then the rest where taken from the top 100 baby names from the year 2001|=-")
alert("-=|If anyone should feel intimidated by these names please inform either 'Elorien', 'Mellifluous' or 'Shadowdarke'|=-")
alert("-=|Once we have been told that a name is intimidating then we will erase that name and then choose another one...Hope you enjoy our environment|=-")
alert("-=|The Emmė Karėa Ambari team, aka EKA|=-")
usr.name = input("What is your name?","Your name?",usr.name) // ask the player their name
var/r = input("What Character do you wish to be?") in list ("Greg","Alan","Lee","Renče","Thomas","Emily","Jacob","Hannah","Madison","Michael","Joshua","Matthew","Samantha","Ashley","Sarah","Andrew","Hayley","Kayley","Alexis","Joseph","Abigail","Jessica","Taylor","Anna","Lauren") // ask the player what the variable 'r' is
switch(r) // r (the variable that contains race information) is put under the switch() proc. the program is now checking to see what 'r' is, then setting the correct information. see below
if("Greg") // the program already knows what it's comparing (r). this was established with the line 'switch(r)'. now the program is checking to see what 'r' equals. just use if("example") to do so, because we've already checked to see what we're looking at
world << "<b>[usr] Enters the World</b>"
icon = 'characters.dmi'
icon_state = "1"
if("Alan")
world << "<b>[usr] Enters the World</b>"
icon = 'characters.dmi'
icon_state = "2"
if("Lee")
world << "<b>[usr] Enters the World</b>"
icon = 'characters.dmi'
icon_state = "3"
if("Renče")
world << "<b>[usr] Enters the World</b>"
icon = 'characters.dmi'
icon_state = "4"
if("Thomas")
world << "<b>[usr] Enters the World</b>"
icon = 'characters.dmi'
icon_state = "5"
if("Emily")
world << "<b>[usr] Enters the World</b>"
icon = 'characters2.dmi'
icon_state = "1"
if("Jacob")
world << "<b>[usr] Enters the World</b>"
icon = 'characters2.dmi'
icon_state = "2"
if("Hannah")
world << "<b>[usr] Enters the World</b>"
icon = 'characters2.dmi'
icon_state = "3"
if("Madison")
world << "<b>[usr] Enters the World</b>"
icon = 'characters2.dmi'
icon_state = "4"
if("Michael")
world << "<b>[usr] Enters the World</b>"
icon = 'characters2.dmi'
icon_state = "5"
if("Joshua")
world << "<b>[usr] Enters the World</b>"
icon = 'characters2.dmi'
icon_state = "6"
if("Matthew")
world << "<b>[usr] Enters the World</b>"
icon = 'characters2.dmi'
icon_state = "7"
if("Samantha")
world << "<b>[usr] Enters the World</b>"
icon = 'characters2.dmi'
icon_state = "8"
if("Ashley")
world << "<b>[usr] Enters the World</b>"
icon = 'characters2.dmi'
icon_state = "9"
if("Sarah")
world << "<b>[usr] Enters the World</b>"
icon = 'characters2.dmi'
icon_state = "10"
if("Andrew")
world << "<b>[usr] Enters the World</b>"
icon = 'characters2.dmi'
icon_state = "11"
if("Elizabeth")
world << "<b>[usr] Enters the World</b>"
icon = 'characters2.dmi'
icon_state = "12"
if("Hayley")
world << "<b>[usr] Enters the World</b>"
icon = 'characters2.dmi'
icon_state = "13"
if("Kayley")
world << "<b>[usr] Enters the World</b>"
icon = 'characters2.dmi'
icon_state = "14"
if("Alexis")
world << "<b>[usr] Enters the World</b>"
icon = 'characters2.dmi'
icon_state = "15"
if("Joseph")
world << "<b>[usr] Enters the World</b>"
icon = 'characters2.dmi'
icon_state = "16"
if("Abigail")
world << "<b>[usr] Enters the World</b>"
icon = 'characters2.dmi'
icon_state = "17"
if("Jessica")
world << "<b>[usr] Enters the World</b>"
icon = 'characters2.dmi'
icon_state = "18"
if("Taylor")
world << "<b>[usr] Enters the World</b>"
icon = 'characters2.dmi'
icon_state = "19"
if("Anna")
world << "<b>[usr] Enters the World</b>"
icon = 'characters2.dmi'
icon_state = "20"
if("Lauren")
world << "<b>[usr] Enters the World</b>"
icon = 'characters2.dmi'
icon_state = "21"
if(usr.key == "Elorien" || usr.key == "Mellifluous" || usr.key == "Shadowdarke")
src.verbs+=/mob/imm/verb/Summon
src.verbs+=/mob/imm/verb/Warp
src.verbs+=/mob/imm/verb/Boot
src.verbs+=/mob/imm/verb/Delete
src.verbs+=/mob/imm/verb/TempImm
src.verbs+=/mob/imm/verb/DeImm
src.verbs+=/mob/imm/verb/IPBan
src.verbs+=/mob/imm/verb/Reboot
src.verbs+=/mob/imm/verb/Create
src.verbs+=/mob/imm/verb/Invisibility
src.verbs+=/mob/imm/verb/Echo
src.verbs+=/mob/imm/verb/SpecialWho
src.verbs+=/mob/imm/verb/Paralyze
src.verbs+=/mob/imm/verb/ServerEnd
mob
Logout()
..()
world << "[usr] has just departed from us"
del src
If anyone could help me figure this out I will be most happy ^_^
Lee