ID:149703
 
mob
SmileyGuy
icon = 'Guy.dmi'
icon_state = "Normal"
Login()
world<<"[usr] has joined the mystery!"
usr.Move(locate(1,1,1))
verb
say(msg as text)
view()<<"[usr] says,[msg]"
shout(msg as text)
world<<"[usr] shouts,[msg]"
phone(M as mob in world,msg as text)
M<<"[usr] phones you,[msg]"
usr<<"You phone [M],[msg]"
var
Gold = 200//Change the number to what you want for when they start out
Str = 5//i made this to show you when ou equip something yor Str will go up and vice versa when you unequip it
Hp = 100// This lets a character have 22 hit pionts when they log on
MaxHp = 100//This gives the character a max amount of hp
damage
Stat()
statpanel("Status")//This is the name of what the panel will be called
stat("Gold","[usr.Gold]")//This shows the gold of the char
stat("Hp","[src.Hp]/[src.MaxHp]")//This shows the characters hp and max hp
turf
HQ_Ground
icon = 'Turfs 1.dmi'
icon_state = "Tile1"
world
mob = /mob/SmileyGuy
obj
Commander
icon = 'Guy.dmi'
icon_state = "Normal"
verb
Talk()
set src in oview(1)
usr<<"[usr], strange things have been happening at Smiley Mansion. Better Check it out."
Gun
icon = 'Gun.dmi'
verb
Get()
set src in oview(0)
usr.contents+=new/obj/Gun
icon_state = "Equip"
Fire(mob/M as mob in oview(1))
var/damage = usr.Str//This means that when you hit the mob 5 hp will bee taken away
M<<"[usr] has shot you"//This tells the person you attacked that you attacked him
usr<<"You shot [M]"//This tell you who you attack
M.Hp-=damage
if(M.Hp<=0)
if(M.client)//is a player
usr.Gold+=M.Gold
M.Gold = 200
M.loc=locate(1,1,1)//Thi
M.Hp = M.MaxHp//This takes the thing you kiiled back to the begin
else
del(M)


loading Smile Mystery.dme
Main.dm:23:error:"Status":bad variable definition
Main.dm:24:error:usr.Gold:undefined var
Main.dm:24::warning: use of stat precedes its definition
Main.dm:25:stat :warning: definition is here
Main.dm:24:error:text "[]":bad variable definition
Main.dm:24:error:"Gold":bad variable definition
Main.dm:25:error:src.Hp:undefined var
Main.dm:25:error:src.MaxHp:undefined var
Main.dm:25:error:text "[]/[]":bad variable definition
Main.dm:25:error:"Hp":bad variable definition

Smile Mystery.dmb - 8 errors, 2 warnings (double-click on an error to jump to it)

OK! HELP!
Which lines are the errors on?
In response to Nadrew
loading Smile Mystery.dme
Main.dm:23:error:"Status":bad variable definition
Main.dm:24:error:usr.Gold:undefined var
Main.dm:24::warning: use of stat precedes its definition
Main.dm:25:stat :warning: definition is here
Main.dm:24:error:text "[]":bad variable definition
Main.dm:24:error:"Gold":bad variable definition
Main.dm:25:error:src.Hp:undefined var
Main.dm:25:error:src.MaxHp:undefined var
Main.dm:25:error:text "[]/[]":bad variable definition
Main.dm:25:error:"Hp":bad variable definition

Smile Mystery.dmb - 8 errors, 2 warnings (double-click on an error to jump to it)

Man.dm:25:
25 means line 25!!!
In response to Watabou
That's not what I meant. Which lines of the code are 25, etc..?
In response to Nadrew
mob
SmileyGuy
icon = 'Guy.dmi'
icon_state = "Normal"
Login()
world<<"[usr] has joined the mystery!"
usr.Move(locate(1,1,1))
verb
say(msg as text)
view()<<"[usr] says,[msg]"
shout(msg as text)
world<<"[usr] shouts,[msg]"
phone(M as mob in world,msg as text)
M<<"[usr] phones you,[msg]"
usr<<"You phone [M],[msg]"
var
Gold = 200//Change the number to what you want for when they start out
Str = 5//i made this to show you when ou equip something yor Str will go up and vice versa when you unequip it
Hp = 100// This lets a character have 22 hit pionts when they log on
MaxHp = 100//This gives the character a max amount of hp
damage
Stat()
statpanel("Status")//here
stat("Gold","[usr.Gold]")//here
stat("Hp","[src.Hp]/[src.MaxHp]")//here
turf
HQ_Ground
icon = 'Turfs 1.dmi'
icon_state = "Tile1"
world
mob = /mob/SmileyGuy
obj
Commander
icon = 'Guy.dmi'
icon_state = "Normal"
verb
Talk()
set src in oview(1)
usr<<"[usr], strange things have been happening at Smiley Mansion. Better Check it out."
Gun
icon = 'Gun.dmi'
verb
Get()
set src in oview(0)
usr.contents+=new/obj/Gun
icon_state = "Equip"
Fire(mob/M as mob in oview(1))
var/damage = usr.Str//This means that when you hit the mob 5 hp will bee taken away
M<<"[usr] has shot you"//This tells the person you attacked that you attacked him
usr<<"You shot [M]"//This tell you who you attack
M.Hp-=damage
if(M.Hp<=0)
if(M.client)//is a player
usr.Gold+=M.Gold
M.Gold = 200
M.loc=locate(1,1,1)//Thi
M.Hp = M.MaxHp//This takes the thing you kiiled back to the begin
else
del(M)
READ THE COMMENTS!

mob
SmileyGuy
icon = 'Guy.dmi'
icon_state = "Normal"
Login()
world<<"[usr] has joined the mystery!"
usr.Move(locate(1,1,1))
verb
say(msg as text)
view()<<"[usr] says,[msg]"
shout(msg as text)
world<<"[usr] shouts,[msg]"
phone(M as mob in world,msg as text)
M<<"[usr] phones you,[msg]"
usr<<"You phone [M],[msg]"
var
Gold = 200
Str = 5
Hp = 100
MaxHp = 100
damage
Stat()
statpanel("Status")//here
stat("Gold","[usr.Gold]")//here
stat("Hp","[src.Hp]/[src.MaxHp]")//here
turf
HQ_Ground
icon = 'Turfs 1.dmi'
icon_state = "Tile1"
world
mob = /mob/SmileyGuy
obj
Commander
icon = 'Guy.dmi'
icon_state = "Normal"
verb
Talk()
set src in oview(1)
usr<<"[usr], strange things have been happening at Smiley Mansion. Better Check it out."
Gun
icon = 'Gun.dmi'
verb
Get()
set src in oview(0)
usr.contents+=new/obj/Gun
icon_state = "Equip"
Fire(mob/M as mob in oview(1))
var/damage = usr.Str
M<<"[usr] has shot you
usr<<"You shot [M]"//This tell you who you attack
M.Hp-=damage
if(M.Hp<=0)
if(M.client) usr.Gold+=M.Gold
M.Gold = 200
M.loc=locate(1,1,1)
M.Hp = M.MaxHp
else
del(M)
In response to Watabou
I'm not going to help you now, you just bumped.
In response to Nadrew
??WHAT"D I DO?!
In response to Watabou
You replied to your own post just to get people to read it, which is commonly called "bumping". Most people on the forum frown on that.
In response to Nadrew
HOWD I BUMP!?
In response to Watabou
You replied to your own post.
In response to Nadrew
THAT WAS FOR YOU TO READ!!!!!!!!!!!!!!!!
In response to Watabou
I saw your comments, that doesn't mean you have to reply to your own post for me to read it again.
In response to Watabou
I saw your comments, that doesn't mean you have to reply to your own post for me to read it again.
In response to Nadrew
MY COMPUTER WOULDNT LEMME REPLY TO YOUR POST!
In response to Watabou
That doesn't mean you had to reply to yours! My not helping you has just been expanded to not help you until you grow up.
In response to Watabou
That doesn't mean you had to reply to yours! My not helping you has just been expanded to not help you until you grow up.
In response to Nadrew
I DIDNT EVEN WANNA DO THAT! I DIDNT WANNA DO THAT AT ALL! ALL I WANNA DO IS MAKE A GAME, I GET A BUG, SO I GO ON THE FORUM HOPING SOME NICE PERSON WILL HELP ME! AND WHAT DO I GET!? THIS!!!!!!
In response to Watabou
You're getting out of line. If you didn't want someone to get mad at you, you should have asked in a clear informative way and not started freaking out when someone asked you to be more informative.
In response to Watabou
[idiotic comment removed]
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