ID:149666
Mar 13 2002, 7:18 am
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I am haveing trouble makeing a world proc call only one type of its contents but all of that type. like how would i make a world proc call the obj/plopsy/proc for all objects of type obj/plopsy
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jobe wrote:
I am haveing trouble makeing a world proc call only one type of its contents but all of that type. like how would i make a world proc call the obj/plopsy/proc for all objects of type obj/plopsy for(var/obj/plopsy/P in world) That is, if I understand correctly the name of your proc. |
I believe Nadrew's oworld proc was commended for it's efficiency, so I'll model off that.
proc/plopsy_search() In fact, you could make an argument and tell it search for any specific type. proc/type_search(type) Then just use it like so:
type_search(/mob/player) << "Woohoo!"
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In response to Foomer
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You make everything so long and complicated, you know that? :]
-Rcet |
In response to Skysaw
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oh the proc name is obj/ploopsy/proc/ploff
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In response to Rcet
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Yeah, but it's so much more warm and efficient looking, I'd be proud to have it as part of my code! :oP
Besides, knowing jobe, it's probably safer. |
In response to Foomer
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what do you mean by that???
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In response to jobe
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jobe wrote:
oh the proc name is obj/ploopsy/proc/ploffThen that would make it: for(var/obj/plopsy/P in world) ... that's the best way I know to make all your plopsies ploff. |
In response to jobe
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Weren't you the one with the 500x500x200 world?
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In response to Skysaw
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Skysaw wrote:
... that's the best way I know to make all your plopsies ploff. you guys are unusually funny tonight... whats up with that. Or maybe I am finally thinking your jokes are funny, either way I have been laughing. |
In response to Rcet
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The application of this code supremely flys over my head. I dont get why you would want to know that in a game? Im just to darn ignorant!
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In response to Canar
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Canar wrote:
you guys are unusually funny tonight... whats up with that. Or maybe I am finally thinking your jokes are funny, either way I have been laughing. Yup. Some nights we're like that. |
In response to Foomer
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yeah but ill only havr about a thousand object useing this.
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I'm not quite sure about how to call a proc that an obj has though, but ill try.
Not sure if that will work though. I usally just call user verbs, I don't put procs in objects, really.
-Rcet