I've been working on this for a while and i still can't get S_admin to work. I tryed Non-PC's admin code and THAT didn't work. S_admin started messing up when i downloaded the new version of BYOND. Is there something i have to do to get it back and working on my game. its really starting to be a bother since i've been working on the problem for almost a month. if someone could please help me i'd really appriciate it.
Thanks
P.S. and yes i did change the key to my key so thats not it
Alienman
ID:149657
Mar 18 2002, 9:02 am (Edited on Mar 18 2002, 1:29 pm)
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Mar 18 2002, 3:50 pm
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Do you have Character Handling in your game?(It saves the mob completly so that might be a reason its not working).
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In response to Kappa the Imp
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i don't think that was it i had that for a while before i got the new version and my GM code was fine
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In response to Alienman22774
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Yeah i had that problem too so i created a chara with the verbs created a verb call iq transffer which made you the gm chara and then got rid of it and thats what i did but i dont know what is wrong with it
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In response to Mrhat99au
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i still haven't seemed to get it to work. its getting really annoying. i don't get the errors on the code but the verbs aren't poping up. this may have something to do with it. when i got the new version of BYOND it changed the category for verbs from "verbs" to "commands". that might be the problem can someone tell me how i might fix that?
P.S. i tryed adding set category = "verbs" to all my verbs but that didn't work. Alienman "the invation has only begun" |
In response to Alienman22774
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Did you check to see if the master key was correct after you upgraded? Also, in DreamMaker, do you have it included with an include statement or do you have it checked? You might want to check on the left column in DreamMaker in the Lib folder to see if you have a check mark next to Spuzzum.s_admin-v.20
Alienman22774 wrote: i still haven't seemed to get it to work. its getting really annoying. i don't get the errors on the code but the verbs aren't poping up. this may have something to do with it. when i got the new version of BYOND it changed the category for verbs from "verbs" to "commands". that might be the problem can someone tell me how i might fix that? |
In response to Creek
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I think i know what might be the problem
do you have S_Admin in a seprate dm file all by its self if you do thats your problem. stick it in the main file or the file with the most coding in it |
In response to Creek
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i did all of that.
I also just noticed that S-admin works when i open S-admin in its DM not in my game. it must be something in my game not in S-admin. witch means its not my key. |
I'm having a problem with S-admin also, im new at coding at stuff so i might not understand your replies. here we go.
ive put all of the s-admin on my dm and i changed the MGM to my key, ive checked the box to add it to the thingy, but theres 2 warnings that keep popping up, heres the code then underneath will be the warnings GM_ghostform() set desc = "() Toggle invisibility and lack of density" set category = "GM" src.density = !density src.visibility = !visibility if(!density) oview() << "[src] disappears!" src << "You dematerialize and vanish." src.overlays += 'GM_ghostform.dmi' else oview() << "[src] appears!" src << "You materialize and appear." src.overlays -= 'GM_ghostform.dmi' heres the warning loading Final Fantasy & Dragon Warrior Chatroom.dme Final Fantasy & Dragon Warrior Chatroom.dm:428:visibility:warning: visibility is being phased out; use invisibility Final Fantasy & Dragon Warrior Chatroom.dm:428:src.visibility:warning: visibility is being phased out; use invisibility saving Final Fantasy & Dragon Warrior Chatroom.dmb (DEBUG mode) Final Fantasy & Dragon Warrior Chatroom.dmb - 0 errors, 2 warnings (double-click on an error to jump to it) any clue what to do? |
In response to BigDaddy
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ya i know how to fix that i had those. i changed visibility to invisibility and got rid of the warnings. let me know if your verbs pop up after u changed them that might be why my GM isn't wroking.
Alienman |