A.S. I.F. stands for Artificial Socks International Foundation in my game. In it you need salt,cotton,alcohol, and cloth to make an Artificial Sock, no need to go into detail, but you NEED to have all 4 items, heres my code:
mob
As_If_Agent
verb
Create_Sock()
if(usr.Salt == 0)
usr<<"Not enough materials!"
if(usr.Cotton == 0)
usr<<"Not enough materials!"
if(usr.Alchol == 0)
usr<<"Not enough materials!"
if(usr.Cloth == 0)
usr<<"Not enough materials!"
else
usr.Salt = 0
usr.Alchol = 0
usr.Cotton = 0
usr.Cloth = 0
usr.contents -= /obj/Salt
usr.contents -= /obj/Alcohol
usr.contents -= /obj/Cotton
usr.contents -= /obj/Cloth
usr.contents -= new/obj/Artificial_Sock
But when I do this in the game it doesn't work!
Please assist. Thank you.
ID:149632
![]() Mar 23 2002, 9:10 am
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What happens when you use the verb? The first part looks ok, but then you have this:
usr.contents -= /obj/Salt usr.contents -= /obj/Alcohol usr.contents -= /obj/Cotton usr.contents -= /obj/Cloth usr.contents -= new/obj/Artificial_Sock You are removing types from usr.contents, not actual objects. Your first part is testing variables to see if they have the components... is this how the information is stored, or is it by object ownership? What is supposed to happen when they fail? Are all of their ingredients supposed to disappear? If you want to delete all salt objects, you could do this: for(var/obj/Salt/S in usr.contents) del(S) To delete only one, do this: for(var/obj/Salt/S in usr.contents) del(S) break Another method that would delete one of each in a list would be this (untested): for(var/the_type in list(/obj/Salt, /obj/Alcohol, /obj/Cotton, /obj/Cloth)) for(var/obj/O in usr.contents) if(istype(O, the_type)) del(O) break Take out the last "break," and all of the objects would be deleted. |
Mertek wrote:
Replace: This does not create a new object in the inventory. You would need to do this: var/obj/Artificial_Sock/the_sock the_sock = new(usr) |
Put_In_Jail(M as mob in world)
M.Mute = 1 world<<"[M] was put in jail!" M.Move(locate(29,2,1)) Remove_From_Jail(M as mob in world) M.Mute = 0 M.Move(locate(26,2,1)) GiveJob(M as mob in world) M.Job = input("Well?","Whats their job?",src.Job) M:Job() The errors are: Enjoy Life.dm:297:error:M.Mute:undefined var Enjoy Life.dm:299:error:M.Move:undefined proc Enjoy Life.dm:301:error:M.Mute:undefined var Enjoy Life.dm:302:error:M.Move:undefined proc Enjoy Life.dm:304:error:M.Job:undefined var Soo.... Kenya help? |
usr.contents -= new/obj/Artificial_Sock
With:
usr.contents += new/obj/Artificial_Sock