world<<"[usr] clicked [M]"
obj
Fire
Click(//)
//
Ok, when I do this it says
FireEmblem clicked Spells(Name of statpanel,and variable that Fire falls under) How dya make it so you can 'click' a mob in oview(3)?
ID:149618
Mar 24 2002, 10:46 pm
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In response to Shadowdarke
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Checking range and view is always a good idea anyway, because it is possible to trick BYOND into thinking you've clicked things that you can't even see. Foomer and I had fun with that yesterday. =) |
mob
Click()
if(src in oview(3))
usr << "[src] is in range."
else
usr << "[src] is too far away."
Checking range and view is always a good idea anyway, because it is possible to trick BYOND into thinking you've clicked things that you can't even see.