ID:149546
 
Any ideas how to dump a players queue?
Winbiko wrote:
Any ideas how to dump a players queue?

Yep.

mob/proc/Dump()
for(var/obj/O in src)
O.loc = src.loc
In response to Spuzzum
Thanks spuzzum but I dont want to dump contents.

When a player does anything too fast it stores all the commands in a Queue.
We know this because if you pound the move key a bunch of times then stop you keep going for a couple of seconds.

Now is there any commands to dump a players queue?
Or is there any vars to lower how many commands can be added at one time?
In response to Winbiko
Winbiko wrote:
Thanks spuzzum but I dont want to dump contents.

Oh, silly me. I read it as contents. =P


When a player does anything too fast it stores all the commands in a Queue.
We know this because if you pound the move key a bunch of times then stop you keep going for a couple of seconds.

Now is there any commands to dump a players queue?
Or is there any vars to lower how many commands can be added at one time?

You can increase world.tick_lag to reduce the number of commands that a player can enter into the queue every world tick, but that makes the game run slower in general...

...so, as far as I know, there aren't any ways of getting around it without making incredibly hacky solutions that would be more overwhelming than I would be willing to do.
In response to Spuzzum
Thanks.

Ya tick_lag is uhhh, bad.
Heh mabey in the next release it will be possible.