if u know, please respond.
thanx
lates
DiZzyBonne
ID:149322
![]() May 23 2002, 7:48 pm (Edited on May 23 2002, 8:37 pm)
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![]() May 23 2002, 7:58 pm
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find out what game its ganna be, do a little research, maybe scramblew the words, steal a phrase off of somthing that sounded catchy, list alot of cool things, pick a couple and put them at the end of what your games about. there are alot of ways!
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The most common way is to choose one of these:
The best The uberest The bestest Or choose your own that means the same thing. Then, add Dragon Ball Z To the end of that. After that, choose what kind of DBZ game it is Zeta, uhmn, I don't know crap about DBZ so find out for yourself... Then, add Ever And you have your game title! Of course, this is just the most common way, not the best. |
The Newbie Questions section of the FAQ covers a method for title screens.
http://www.deadron.com/byond/ByondBwicki.dmb?TitleScreen |
DiZzyBonne wrote:
if u know, please respond. STOP POSTING IN CAPS ALL THE TIME AND STOP WITH DBZ !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! |
The most common way is to choose one of these: Uber! Ha! You said uber! Someone should make a German DBZ game and call it: Das beste "DBZ" Spiel in der Welt! Herr Goku: "Ha ha! Du bist ein Narr! Mein KraftHöhe ist zwei million! Sterben Sie!" |
Matic293 wrote:
Someone should make a German DBZ game... There are those that are already doing it. I've got a few colleagues (I live between Hamburg and Hannover) that are using GameMaker 4 to build a german DBZ game, since it has reached high popularity here. These guys are really talented in many areas, so I'm working to convert them to BYOND - not just for the DBZ game, but because they are very skilled in programming and graphic design. Definitely valuable assets to the community, I think... |
DiZzyBonne wrote:
if u know, please respond. //If your useing Deadron's Character Handling do this. mob/BaseCamp/ChooseCharacter() // I believe it is this, I'm at school, so not sure. or ChooseingCharacter usr.loc=locate(1,1,1)//change this to where your title screen it. ..() // Continue's with your login code. //If your not. //Call the usr.loc=locate(1,1,1) within your Chooseing character code. //Or the dumb way. mob/Login() usr.loc=locate(1,1,1)//Locates them to the title screen sleep(50)//Sleeps..........Z..z.Z...z.. usr.loc=locate(2,2,2)//warps them to starting point. - RaeKwon |