ID:149187
 
mob/npc/kid
icon = 'Characters.dmi'
icon_state = "guy1"
verb
Talk()
set src in oview(1)
if usr.olliething == 0
usr << " Kid : Yo if you can Ollie over that table il teach you the basics of kickflip"
else
if usr.olliething == 1
usr << " Kid : MOFO that was as sic

npcs.dm:123:error: missing condition
npcs.dm:125:warning: empty 'else' clause
npcs.dm:126:error: missing condition

ok trying to make it depend on whether someone has ollie the table :D that it gets differnt messages
if needs to be surrounded in brackets.

This is the format:

if(cond) expression

Alathon\\
Error number 50289720690::Missing indentation::Figure It out.(Empty else clause).
In response to Alathon
if(usr.olliething == 0)
it is very displeased wen i use this instead of that it comes up with lots of errors