mob
Good_Guy
icon = 'mob.dmi'
icon_state = "good"
density = 1
Click()
if(usr.Guild == "Fighters of the Red Order")
if(usr.Boosts == 0
usr << "[usr], you have been given a boost!")
usr.Boosts = 1
usr.Experience += 1000
else
usr << "You have been already boosted! Give someone else a turn! Or perhaps you are a bad guy."
It flags the first two lines in the Click() statement with an error.
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Good_Guy
icon = 'mob.dmi'
icon_state = "good"
density = 1
Click()
if(usr.Guild == "Fighters of the Red Order")
if(usr.Boosts == 0)
usr << "[usr], you have been given a boost!"
usr.Boosts = 1
usr.Experience += 1000
else
usr << "You have been already boosted! Give someone else a turn! Or perhaps you are a bad guy."
thats it.