ID:149151
![]() Jun 26 2002, 10:42 am
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Well, there is client/Command() which tracks all data going from client-to-server, is there something that tracks everything coming from server-to-client? I want to display a few things every time data comes in to the client (something similar to prompts, I'm using this for my text mud). I currently have client/Command() do the parsing, then display a newline, then the prompt, but in battle, you would have to type something every time you want to see your hp and such.
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