I tried usr.techs += new/obj/Kaede/(whatever)
But...
It keeps giving me a type mismatch error after the first one.
I need to add all the techs at once for that person. Please help. x.x
mob/var/list/techs
obj/var/ali
obj/var/vigor = 0
obj/var/power
obj/var/use
mob
icon = 'Basic.dmi'
var
Life
MLife
Skill
MSkill
Type
Speed
weaponpower
Power
opponent
ali
power
Vigor
VigorMax
Equipped
EquipAli
frozen = 0
Stat()
statpanel("Stats")
stat("Life","[usr.Life]/[usr.MLife]")
stat("Skill Points","[usr.Skill]/[usr.MSkill]")
stat("Basic Aliment","[usr.Type]")
stat("Power/Speed","[usr.Power]/[usr.Speed]")
stat("Weapon/Weapon Aliment","[usr.Equipped]/[usr.EquipAli]")
stat("Weapon Power","[usr.weaponpower]")
stat("Vigor","[usr.Vigor]/[usr.VigorMax]")
statpanel("Inventory")
stat(usr.contents)
statpanel("Techs")
stat(usr.techs)
mob/Login()
usr << "Welcome to Last Blade RPG! Please choose a character..."
var/char = input("Which character do you want?","Character")in list("Kanzaki Juzoh","Ichijou Akari","Kaede")
if(char == "Kaede")
usr << "" // This is what I need help with.
obj/Click()
if(istype(src,/obj/Kaede) || istype(src,/obj/Juzoh) || istype(src,/obj/Akari))
usr << src.name
usr << "Power: [src.power]"
usr << "Aliment: [src.ali]"
usr << "Skill Point Usage: [src.use]"
obj/Kaede
thunder
name = "Thunder and Lightning"
ali = "Rock"
power = 2
use = 2
bundled
name = "Bundled Wind"
ali = "Rock"
power = 1
use = 1
stroke
name = "Single Stroke"
ali = "Scissors"
power = 0.5
use = 0
tusk
name = "Sky Tusk"
ali = "Paper"
power = 2
use = 5
tempest
name = "Tempest Conquer"
ali = "Paper"
power = 5
use = 10
dragon
name = "Dragon of High Spirits"
ali = "Rock"
power = 8
use = 20
splitter
name = "Helmet Splitter"
ali = "Scissors"
power = 3
use = 5
vigor
name = "(Vigor) Nine Headed Dragon"
ali = "Rock"
power = 10
use = 0
vigor = 1
ID:149126
Jun 30 2002, 4:36 pm
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In response to Lummox JR
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Lummox JR wrote:
You get the type mismatch error because you never initialized the list. You need to initialize it in mob.New(): mob If you don't do that, the list is null; += with an obj will set techs to an obj. Calling += again will be adding an obj to an obj, and it fails with the error. Technically this error should happen the first time too.Same error... |
In response to Hanns
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I tried usr.techs.Add(/obj/Kaede/[whatever]) as well, but, it gives me...
runtime error: Cannot execute null.Add(). proc name: Login (/mob/Login) source file: LastBlade.dm,45 usr: Hanns (/mob) src: Hanns (/mob) call stack: Hanns (/mob): Login() |
In response to Hanns
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Nevermind..It's working now.
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In response to Hanns
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Hanns wrote:
I tried usr.techs.Add(/obj/Kaede/[whatever]) as well, but, it gives me... I don't think you should be getting this error if you did in fact put in the code I suggested. The null.Add() problem is happening because usr.techs is null (BTW, even though it's supposedly safe, you should use src, not usr, in Login()); this shouldn't happen if New() executed correctly. Is techs being reset at some point? Lummox JR |
If you don't do that, the list is null; += with an obj will set techs to an obj. Calling += again will be adding an obj to an obj, and it fails with the error. Technically this error should happen the first time too.
Lummox JR