How would I make it so you would get certain amount of gold and Exp for these monsters? could you please edit the code, but if not explain how I do it.
mob/monster/slime
icon = 'monsters.dmi'
icon_state = "slime"
health = 25
maxhealth = 25
var/mob/characters/P
New()
.=..()
spawn(10)
Wander(10)
proc/Wander()
while(src)
if (P in oview(5))
step_towards(src,P)
else
step_rand(src)
for(P in view(src))
break
sleep(5)
spawn(40)
Wander()
Bump(mob/M)
if (istype(M,/mob/characters))
NPCAttack(M)
proc/NPCAttack(mob/M)
M.damage(M)
mob/monster
Move(atom/newloc)
if(!newloc) return ..() // Move(null)
if(!loc) return ..() // Move from null
if(newloc.type!=loc.type)
return 0 // don't move to any other kind of turf
return ..()
mob/monster/skull
icon = 'monsters.dmi'
icon_state = "skulls"
health = 50
maxhealth = 50
var/mob/characters/P
New()
.=..()
spawn(20)
Wander(20)
proc/Wander()
while(src)
if (P in oview(5))
step_towards(src,P)
else
step_rand(src)
for(P in view(src))
break
sleep(5)
spawn(20)
Wander()
Bump(mob/M)
if (istype(M,/mob/characters))
NPCAttack(M)
proc/NPCAttack(mob/M)
M.damage(M)
ID:149018
Jul 26 2002, 8:13 pm
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Jul 26 2002, 8:16 pm
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Hmm...check out Nadrew's leveling system/demo (I forget)
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