In my newest game, there are grenades and rockets. I already have them as projectiles exactly like I want, but I need to know how to give every mob in the area splash damage (so that the rocket doesn't need to actually hit them). Any ideas?
Also, if anyone knows how to make the 1, 3, 7, and 9 keys strafe (as in Proelium), please tell me!
ID:148928
Aug 13 2002, 4:11 pm
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In response to Lummox JR
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Lummox JR wrote:
var/rsq=(T.x-center.x)*(T.x-center.x)+(T.y-center.y)*T.y-cen ter.y) you are missing the '(' in front of T.y-center.y Should be var/rsq=(T.x-center.x)*(T.x-center.x)+(T.y-center.y)*(T.y-ce nter.y) Just thought i would point that out |
In response to Soori-99
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yeah, that could cause some nasty errors if someone were dumb enough to actually cut and paste out of the forums.
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In response to Lummox JR
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as Lummox JR said strafing would be done with the client/Southwest() and the like
client Southwest() if(mob.dir==EAST || mob.dir==WEST) mob.Move(get_step(mob,SOUTH)) if(mob.dir==NORTH || mob.dir==SOUTH) mob.Move(get_step(mob,WEST)) Southeast() if(mob.dir==EAST || mob.dir==WEST) mob.Move(get_step(mob,SOUTH)) if(mob.dir==NORTH || mob.dir==SOUTH) mob.Move(get_step(mob,EAST)) Northwest() if(mob.dir==EAST || mob.dir==WEST) mob.Move(get_step(mob,NORTH)) if(mob.dir==NORTH || mob.dir==SOUTH) mob.Move(get_step(mob,WEST)) Northeast() if(mob.dir==EAST || mob.dir==WEST) mob.Move(get_step(mob,NORTH)) if(mob.dir==NORTH || mob.dir==SOUTH) mob.Move(get_step(mob,EAST)) that should do it; as always some1 will correct anything thats wrong for me |
In response to LostRealm
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Your strafe procs could stand to be a little simpler; I recomment using the turn() proc to find the direction 90° left or right of mob.dir.
Lummox JR |
In response to Soori-99
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Soori-99 wrote:
Lummox JR wrote: Good catch. Thanks. Whenever I post a long code example there tends to be a typo or two in it. Lummox JR |
In response to LostRealm
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thanks guys
check out "Honor Among Thieves", that's the game I'm incorporating all this into. It's at http://www.byond.com/hub/Cybermattr/HonorAmongThieves so at least take a look, please. and i tried the strafing thing, it doesn't work the way i expected... oh well. |
Actually this one's easy enough:
That'll create an explosion in a roughly circular area. If you want to reduce damage for people farther from the center, I'd try this:
These would be controlled by directional procs like client/SouthWest() (1), client/SouthEast() (3), etc.
Lummox JR