Well im tringto make a trade verb but I keep gettin these odd errors.
mob
verb
Trade()
set category = null
for(var/mob/M in get_step(usr,usr.dir))
if(M.key && M.client)
if(inTrade == 0)
if(usr.client.address != "")
var/Tradeq = input(M,"Wanna Trade?") in list("No","Yes")
if(inTrade == 0)
switch(Tradeq)
if("Yes")
usr << "In Yes"
usr.inTrade = 1
M.inTrade = 1
Tradee(usr,M)
..()
if("No")
usr << "[M.name] declines."
..()
else
usr << "This person is already in a Trade."
else
usr << "You can't Trade yourself"
else
usr << "This person is already in a Trade."
else
usr << "You can't Trade with an NPC."
mob
proc
Tradee(mob/player1 as mob, mob/player2 as mob)
var/O = input(player1, "What do you wish to trade?") in usr.contents
var/B = input(player2, "What do you wish to trade?") in usr.contents
player1.contents+=B
player1.contents-=O
player2.contents+=O
players2.contents-=B
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heres the errors
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Ninja Warriors.dm:173:error:players2.contents:undefined var
Ninja Warriors.dm:170:error:B: compile failed (possible infinite cross-reference loop)
Ninja Warriors.dm:173:error:B: compile failed (possible infinite cross-reference loop)
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Just want to know if theres a way to fix that are a way to do it better.
ID:148891
Aug 25 2002, 7:12 am
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Aug 25 2002, 7:13 am
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Vortezz has a bartending demo that does exactly what you want...
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In response to Sariat
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Sorry Sariat im not going to pay 3 dimes for somthing that I can kindly ask some one for -_-.
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Try changin mob/player1 and mob/player2 to var/mob/player1 and var/mob/player2. That should fix the undefined var error, but I'm not sure about the other two.
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Rollerc wrote:
mob I also changed the contents lists that you were referring to. The way your code was, it would choose objects only from the mob that called the verb. |
In response to Rollerc
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We'll see.
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