I wan't my character to have a flick proc for when they go SSJ, for ex:
if(usr.maxPL >= 200000)
(flick(icon_state = "transform"))
usr.icon = 'gokussj.dmi'
usr.maxPL *= 10
usr.str *= 10
usr.def *= 10
usr.ssj = 1
You can see where I tried putting a flick proc, but I'm not sure thats how a flick proc looks, or if its just in the wrong spot. Please tell me what to do to fix the code
ID:148687
![]() Nov 9 2002, 9:35 am
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flick(usr,"iconstate")