ID:148687
 
I wan't my character to have a flick proc for when they go SSJ, for ex:

if(usr.maxPL >= 200000)
(flick(icon_state = "transform"))
usr.icon = 'gokussj.dmi'
usr.maxPL *= 10
usr.str *= 10
usr.def *= 10
usr.ssj = 1

You can see where I tried putting a flick proc, but I'm not sure thats how a flick proc looks, or if its just in the wrong spot. Please tell me what to do to fix the code
It should be something like:

flick(usr,"iconstate")