ID:148681
 
Hi, I'm trying to make it so when someone dies, you get their attacks, but...when I try this coding(below) it only transfers, and deletes all the M's verbs and inventory.

obj
absorb
verb
absorb()
for(var/mob/character/M in oview(1))
if(M.powerlevel <= 0)
usr.contents+=M.contents
M.die()
I think this code would be more efficient,

obj
absorb
verb
Absorb()
set src in oview(1,/mob/character/)
for(var/mob/m in oview(1))
if(istype(m,/mob/character/))
if(m.powerlevel <= 0)
usr.contents += m.contents
usr.verbs += m.verbs
m.Die()
break
else continue
else continue
return
In response to Super16
Ok, that first coding was just an example...this is real thing, lOl, I couldn't get it to work right...

mob
proc
absorb()
for(var/mob/M in oview(1))
if(M.powerlevel <= 0)
M.Die()
usr.absorbed +=1
usr.lastabsorbed = "[M.name]"
else
if(usr.absorbing == 1||usr.absorbing == null)
if(M in oview(1))
var/PL = usr.absorblevel
var/Power = (rand(1,PL))
usr.Absorbexp()
usr<<"You begin Absorbing [M]'s power..."
M<<"
[usr] begins draining your energy."
usr.maxpowerlevel += Power
usr.absorbedpl += Power
M.powerlevel -= Power
sleep(10)
usr.absorb()
In response to Goku72
You should not be using usr in a proc like this, unless if you know what you're doing, which I will assume you don't. Replace all instances of usr in this proc with src. Also, the call to M.Die() could delete the mob, setting src.lastabsorbed to null.
In response to Garthor
Na, I know what I'm doing, but...I know Super 16 can figure it out quicker then I, soo...I ask for help, to solve my problem quickly. But, thanks for input.
In response to Goku72
No, maybe I need to be clearer...

REPLACE USR WITH SRC IN THAT PROC

I very much doubt you know when it is appropriate when to put usr in a proc. Putting usr in this proc will only lead to trouble. It may work now, but eventually you'll be scratching your head, wondering why you're getting errors / incorrect messages.
In response to Garthor
Garthor, please lay off the large font.

Goku72, you may think you know what you're doing, but you're making a very common mistake by using usr when src would be more appropriate. See the following article for more information:
http://www.byondscape.com/scape.dmb/content/000046/ index.html