How can you remove an rgb overlay without making all the overlays null?
Like for instance...here's part of a code:
var/hair='hair.dmi'
hair+=rgb(usr.r,usr.g,usr.b)
usr.overlays+=hair
that's a coing snippet from game, but...it's using temporary vars, so I can't just simply remove the rgb like usr.overlays-=hair
Anyone know a way? If you're still confused after reading it...(I'm not good at explaining things) contact me online at [email protected]
Thanks,