mob/verb
Vol()//Bar as abjustable slider Command: Vol
src.vol = winget(src,"Vol","value")
Race(R as text)//Button set as Command: Race Human
set hidden = 1
src.race = R
Name(N as text)//Input set as Command: Name
src.name = N
Instead make it a build-in proc, like this:
setvar(Var,var)//Var = var to set, var = value for Var to be set to
if(exists(src.vars[Var])) src.vars[Var] = var//or how ever BYOND handles it
else world.log<<{"Undefined variable /mob/var/test"}
The Options tabs can look like this: