ID:148086
 
i cant get the grass to move when a player goes under it here my code

tall_grass
icon_state = "tall grass mid"
density = 0
var/mob.entered = 1
layer = MOB_LAYER+1
move(M as mob)
if M.entered = 1
flick "moveing"
return()

it tells me missing condition any help would be appreciated
turf/tall_grass
icon_state = "tall grass mid"
layer = MOB_LAYER+1
Entered(mob/M)
flick("moveing",src)
return

That should work

Airjoe

<-Note: Improper indentation->
In response to Airjoe
thx it did