Problem description:
When I'm using dreammaker I can create good looking maps where the turfs are actually on top of each other, but when I'm in-game it gets messy and it appears as if the bottom turf just dissappears. How to fix this?
ID:1480475
Jan 25 2014, 9:13 am
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Jan 25 2014, 9:43 am
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More than likely, all you need to do is give your base grass state a name (More info)
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I found out that the problem only happened when I copied the map file using forum_account's mapinstancing lib
src.cave = maps.copy(15) The original map on z=15 is good but when it copies it to z=16 it gets messy |
FA's Map Instancing library only does a shallow copy of the map, copying the turfs and objects by type. It doesn't copy over any other variables such as overlays, underlays, ect.
You could switch to using /obj's for your edges, instead of layering turfs. Or you could switch to another map system (I don't think there are any as easy as FA's right now) |