mob/npcs/Trainer
icon='npcs.dmi'
icon_state="10"
density=1
verb
Talk()
set src in oview(1)
switch(input("I will change your class for you. Which class do you want?","Class")in list("Soldier","Knight","Cleric","Mage"))
if("Soldier")
if(usr.gen==2)
usr.icon='characters.dmi'
usr.icon_state="soldierm"
usr.class="Soldier"
if(usr.gen==1)
usr.icon='characters.dmi'
usr.icon_state="soldierf"
usr.class="Soldier"
if("Knight")
if(usr.gen==2)
usr.icon='characters.dmi'
usr.icon_state="knightm"
usr.class="Knight"
if(usr.gen==1)
usr.icon='characters.dmi'
usr.icon_state="knightf"
usr.class="Knight"
if("Cleric")
if(usr.gen==2)
usr.icon='characters.dmi'
usr.icon_state="clericm"
usr.class="Cleric"
if(usr.gen==1)
usr.icon='characters.dmi'
usr.icon_state="clericf"
usr.class="Cleric"
if("Mage")
if(usr.gen==2)
usr.icon='characters.dmi'
usr.icon_state="magem"
usr.class="Mage"
if(usr.gen==1)
usr.icon='characters.dmi'
usr.icon_state="magef"
usr.class="Mage"
The problem is, when i talk to the trainer in this case, he does the first part and a list comes up with soldier, knight, etc. I click it and then nothing happens