mob/Enemies/Blue_Slime
icon = 'Monsters.dmi'
icon_state = "BlueSlime"
//We don't need to define name because when we define Ankle_Bleeder as the type, the name will by default be set to Ankle Bleeder (without the underscore.).
Level = 5
HP = 30
MAX_HP = 30
MP = 0
MAX_MP = 0
Min_Damage = 2
Max_Damage = 6
Strength = 5
Defense = 6
AC = 4
AGI = 6
DEX = 3
Zenny = 0
EXP = 0
EXP_To_Next = 0
EXP_Give = 28
Zenny_Give = 21
New()
spawn()
Wander()
mob/var/Spawned_by
/obj/Bat_Spawn_Point
var/My_Spawn
New()
spawn()
SpawnCycle()
proc/SpawnCycl()
if(My_Spawned == null)
sleep(100)
var/mob/Enemies/Bat/M = new (src.loc)
My_Spawned = M
M.Spawned_By = src
spawn(10)
SpawnCycle()
it says duplicate definition with by is there a way i can stop that?
ID:148023
Aug 4 2003, 4:24 pm
|
|
Darkfirewolf5 wrote:
mob/var/Spawned_by If you mean spawned by, then this means that you probably defined this elsewhere in your source code. Try searching for it. (Manually would be best, as opposed to the search feature) ~>Volte |
I Dont quite get your question, But look at the lines that ive made bold, see the difference?